Direct3D 12 Turns 10: A Decade of Evolution
2025-09-12

Direct3D 12 celebrates its tenth anniversary! This article looks back at the significant updates to D3D12 over the past decade, including additions like programmable sample points, view instancing, and variable rate shading, as well as enhancements to the HLSL shader language. The author also shares personal development experiences, such as embracing bindless resources and using HLSL templates, and discusses improved debugging techniques. These improvements significantly enhance developer efficiency and game performance, laying a solid foundation for future graphics technology advancements.
Development
Graphics API