Experimenting with and Abandoning a Terminal UI Library

While developing the game Kartoffels, the author attempted to create a high-performance terminal UI library, Kruci, to replace the existing Ratatui library. Kruci uses a declarative UI design and attempts to improve performance by avoiding pixel-by-pixel diffing calculations. However, Kruci encountered many challenges in handling events, state management, and Z-stacking. Ultimately, the author decided to abandon the project, concluding that optimizing Ratatui or focusing on game development would be more efficient.
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